The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving ... With this book, developers will learn how to use the latest cutting-edge HTML5 web technology—available in the most recent versions of modern browsers—to build web applications with unparalleled functionality, speed, and responsiveness. New York Times bestselling author Brian Jacques gives us another tales of Redwall, filled with “The Knights of the Round Table with paws” (The Sunday Times) along with their friends and enemies. "Learn hundreds of Minecraft secrets, tips, tricks, and hints that will help you be a Minecraft pro, or just make you the coolest person in the room"--Page 4 of cover. Found insideAbout the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Found insideFrom James Dashner, author of the #1 New York Times bestselling Maze Runner series, comes the paperback of The Rule of Thoughts, the second book in the Mortality Doctrine series and the exciting companion toThe Eye of Minds and The Game of ... Defeat the Creepers! Discover the best ways to protect yourself and stay safe in Minecraft. Among other things you will: Write simple programs, including a tic-tac-toe game Re-create vintage games similar to Pong and Pac-Man Construct a networked alarm system with door sensors and webcams Build Pi-controlled gadgets including a ... The Hitchhiker's Guide to Python takes the journeyman Pythonista to true expertise. Found insideThe use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This game presents the ultimate challenge for all nerds, from D&Ders to techies. With this revised edition of 21st Century C, you’ll discover up-to-date techniques missing from other C tutorials, whether you’re new to the language or just getting reacquainted. This book also walks experienced JavaScript developers through modern module formats, how to namespace code effectively, and other essential topics. 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Authored by Roberto Ierusalimschy, the chief architect of the language, this volume covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. ... Found insideEmbodied Social Justice introduces a body-centered approach to working with oppression, designed for social workers, counselors, educators, and other human service professionals. This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. This book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. Found insideThoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. 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This book introduces the concept of generic components-reusable design templates that produce boilerplate code for compiler consumption-all within C++. This book was written by teacher pioneers to share their collaborating, their designing, and their exploring. Baked, stewed, or mashed, pumpkins remind Rebecca Estelle of the Great Depression when that was all her family had to eat. Found insideIn this book, you will learn Basics: Syntax of Markdown and R code chunks, how to generate figures and tables, and how to use other computing languages Built-in output formats of R Markdown: PDF/HTML/Word/RTF/Markdown documents and ... Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. Found insideDiscover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games ... This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and ... JavaScript Robotics is on the rise. Rick Waldron, the lead author of this book and creator of the Johnny-Five platform, is at the forefront of this movement. This book is a call for apostles to assume their rightful sphere of authority to see God's will accomplished here on earth. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. . . 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